3D Game Engine Design, Second Edition读书介绍
类别 | 页数 | 译者 | 网友评分 | 年代 | 出版社 |
---|---|---|---|---|---|
书籍 | 1040页 | 9.4 | 2020 | Morgan Kaufmann |
定价 | 出版日期 | 最近访问 | 访问指数 |
---|---|---|---|
USD 82.95 | 2020-02-20 … | 2021-02-11 … | 4 |
A major revision of the international bestseller on game programming! Graphics hardware has evolved enormously in the last decade. Hardware can now be directly controlled through techniques such as shader programming, which requires an entirely new thought process of a programmer. 3D Game Engine Design, Second Edition shows step-by-step how to make a shader-based graphics en...
作者简介A major revision of the international bestseller on game programming! Graphics hardware has evolved enormously in the last decade. Hardware can now be directly controlled through techniques such as shader programming, which requires an entirely new thought process of a programmer. 3D Game Engine Design, Second Edition shows step-by-step how to make a shader-based graphics engine and how to tame the new technology. Much new material has been added, including more than twice the coverage of the essential techniques of scene graph management, as well as new methods for managing memory usage in the new generation of game consoles and portable game players. There are expanded discussions of collision detection, collision avoidance, and physics - all challenging subjects for developers.
剧情呢,免费看分享剧情、挑选影视作品、精选好书简介分享。