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3D Game Engine Design, Second Edition读书介绍

类别 页数 译者 网友评分 年代 出版社
书籍 1040页 9.4 2020 Morgan Kaufmann
定价 出版日期 最近访问 访问指数
USD 82.95 2020-02-20 … 2021-02-11 … 4
主题/类型/题材/标签
游戏引擎,游戏开发,游戏编程,引擎,Game,3D,英文版,游戏设计,
作者
David H. Eberly      ISBN:9780122290633    原作名/别名:《》
内容和作者简介
3D Game Engine Design, Second Edition摘要

A major revision of the international bestseller on game programming! Graphics hardware has evolved enormously in the last decade. Hardware can now be directly controlled through techniques such as shader programming, which requires an entirely new thought process of a programmer. 3D Game Engine Design, Second Edition shows step-by-step how to make a shader-based graphics en...

作者简介

A major revision of the international bestseller on game programming! Graphics hardware has evolved enormously in the last decade. Hardware can now be directly controlled through techniques such as shader programming, which requires an entirely new thought process of a programmer. 3D Game Engine Design, Second Edition shows step-by-step how to make a shader-based graphics engine and how to tame the new technology. Much new material has been added, including more than twice the coverage of the essential techniques of scene graph management, as well as new methods for managing memory usage in the new generation of game consoles and portable game players. There are expanded discussions of collision detection, collision avoidance, and physics - all challenging subjects for developers.

本书后续版本
未发行或暂未收录
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