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Game Physics Engine Development读书介绍

类别 页数 译者 网友评分 年代 出版社
书籍 480页 8.0 2020 CRC Press
定价 出版日期 最近访问 访问指数
USD 56.95 2020-02-20 … 2020-03-14 … 93
主题/类型/题材/标签
游戏开发,Physics,game,Graphics,计算机图形学,计算机,英文版,艺术,
作者
Ian Millington      ISBN:9780123694713    原作名/别名:《》
内容和作者简介
Game Physics Engine Development摘要

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Simulating physics helps cutting-edge games distinguish themselves by making virtual objects behave as we expect them to in the real world. Physics engines are the software programs that run these simulations. Building an engine is difficult, however. There are a large number of new developers (and hobbyists) coming into this market who need help through this complex pr...

作者简介

在线阅读本书

Simulating physics helps cutting-edge games distinguish themselves by making virtual objects behave as we expect them to in the real world. Physics engines are the software programs that run these simulations. Building an engine is difficult, however. There are a large number of new developers (and hobbyists) coming into this market who need help through this complex process. Current introductory books are inadequate; they don't bring enough real-world programming experience to the task. There is a need for an introductory book on game physics with solid coding guidance but which limits the math content. Ian Millington brings his extensive professional programming experience to this problem. He has developed games since 1987, has studied AI and mathematics at the PhD level, and founded Mindlathe Ltd., a company that designed and built commercial physics engines. Physics Engine Development carefully describes each step in the creation of a robust, usable physics engine. It introduces the mathematical concepts in a clear and simple manner, keeping to high school level topics and building a physics code library as it goes. Each new concept is explained in diagrams and code to make sure that even the most novice of game programmers understands. The companion CD-ROM includes the source code for a complete physics engine of commercial quality. This book will serve as a introduction to more mathematically advanced books on game physics, such as Dave Eberly's Game Physics.

* Uses only high school algebra

* Shows how to build a complete system based on professional principles

* CD-ROM with C++ source code for a full commercial-quality physics engine

本书后续版本
未发行或暂未收录
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