Introduction to Game Physics with Box2D 新书_图书内容介绍_剧情呢
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Introduction to Game Physics with Box2D读书介绍

类别 页数 译者 网友评分 年代 出版社
书籍 383页 2020 CRC Press
定价 出版日期 最近访问 访问指数
USD 59.95 2020-02-20 … 2020-05-26 … 31
主题/类型/题材/标签
物理引擎,游戏程序,GamePhysics,游戏开发,GameDev,
作者
Ian Parberry      ISBN:9781466565760    原作名/别名:《》
内容和作者简介
Introduction to Game Physics with Box2D摘要

Written by a pioneer of game development in academia, Introduction to Game Physics with Box2D covers the theory and practice of 2D game physics in a relaxed and entertaining yet instructional style. It offers a cohesive treatment of the topics and code involved in programming the physics for 2D video games. Focusing on writing elementary game physics code, the first half of the...

作者简介

Written by a pioneer of game development in academia, Introduction to Game Physics with Box2D covers the theory and practice of 2D game physics in a relaxed and entertaining yet instructional style. It offers a cohesive treatment of the topics and code involved in programming the physics for 2D video games. Focusing on writing elementary game physics code, the first half of the book helps you grasp the challenges of programming game physics from scratch, without libraries or outside help. It examines the mathematical foundation of game physics and illustrates how it is applied in practice through coding examples. The second half of the book shows you how to use Box2D, a popular open source 2D game physics engine. A companion website provides supplementary material, including source code and videos. This book helps you become a capable 2D game physics programmer through its presentation of both the theory and applications of 2D game physics. After reading the book and experimenting with the code samples, you will understand the basics of 2D game physics and know how to use Box2D to make a 2D physics-based game.

本书后续版本
未发行或暂未收录
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