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Game Engine Architecture, Second Edition读书介绍

类别 页数 译者 网友评分 年代 出版社
书籍 1052页 9.7 2020 A K Peters/CRC Press
定价 出版日期 最近访问 访问指数
USD 69.95 2020-02-20 … 2020-03-13 … 65
主题/类型/题材/标签
游戏开发,游戏引擎,编程,英文原版,游戏设计,图形学,GameEngine,C++,
作者
Jason Gregory      ISBN:9781466560017    原作名/别名:《》
内容和作者简介
Game Engine Architecture, Second Edition摘要

A 2010 CHOICE outstanding academic title, this updated book covers the theory and practice of game engine software development. It explains practical concepts and techniques used by real game studios, such as Electronic Arts and Naughty Dog. Suitable for both beginners and seasoned engineers, the text includes all the required mathematical background. Examples are grounded in specific technologies, but the discussions extend beyond any particular engine or API. This edition adds new material, including a chapter on audio.

作者简介

Jason Gregory has worked as a professional software engineer since 1994. He got his start in game programming in 1999 at Midway Home Entertainment in San Diego, where he wrote tools and engine code, including the Playstation 2/Xbox animation system for Freaky Flyers, Hydro Thunder 2 and Crank the Weasel. In 2003, Jason moved to Electronic Arts Los Angeles, where he worked on en...

本书后续版本
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