图形程序开发人员指南读书介绍
类别 | 页数 | 译者 | 网友评分 | 年代 | 出版社 |
---|---|---|---|---|---|
书籍 | 1064页 | 9.6 | 2020 | 机械工业出版社 |
定价 | 出版日期 | 最近访问 | 访问指数 |
---|---|---|---|
128 | 2020-02-20 … | 2020-03-15 … | 5 |
主题/类型/题材/标签
计算机图形学,编程,图形学,优化,游戏开发,计算机科学,计算机,经典,
作者
Michael Abrash ISBN:9787111063964 原作名/别名:《》
内容和作者简介
图形程序开发人员指南摘要
Michael Abrash's classic Graphics Programming Black Book is a compilation of Michael's previous writings on assembly language and graphics programming (including from his "Graphics Programming" column in Dr. Dobb's Journal). Much of the focus of this book is on profiling and code testing, as well as performance optimization. It also explores much of the technology behind the Doom and Quake 3-D games, and 3-D graphics problems such as texture mapping, hidden surface removal, and the like.
You could get this book from here:
http://www.gamedev.net/reference/articles/article1698.asp
作者简介Don't you know Abrash?
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本书后续版本
未发行或暂未收录
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