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Physics for Game Developers读书介绍

类别 页数 译者 网友评分 年代 出版社
书籍 578页 2020
定价 出版日期 最近访问 访问指数
$ 50.84 2020-02-20 … 2020-03-07 … 43
主题/类型/题材/标签
物理引擎,计算机图形学,Physics,Game,软件开发,计算机科学,游戏编程,游戏开发,
作者
Bourg, David M.; Bywalec, Bryan;      ISBN:9781449392512    原作名/别名:《》
内容和作者简介
Physics for Game Developers摘要

If you want to enrich your game's experience with physics-based realism, the expanded edition of this classic book details physics principles applicable to game development. You'll learn about collisions, explosions, sound, projectiles, and other effects used in games on Wii, PlayStation, Xbox, smartphones, and tablets. You'll also get a handle on how to take advantage of vario...

作者简介

If you want to enrich your game's experience with physics-based realism, the expanded edition of this classic book details physics principles applicable to game development. You'll learn about collisions, explosions, sound, projectiles, and other effects used in games on Wii, PlayStation, Xbox, smartphones, and tablets. You'll also get a handle on how to take advantage of various sensors such as accelerometers and optical tracking devices. Authors David Bourg and Bryan Bywalec show you how to develop your own solutions to a variety of problems by providing technical background, formulas, and a few code examples. This updated book is indispensable whether you work alone or as part of a team. Refresh your knowledge of classical mechanics, including kinematics, force, kinetics, and collision response Explore rigid body dynamics, using real-time 2D and 3D simulations to handle rotation and inertia Apply concepts to real-world problems: model the behavior of boats, airplanes, cars, and sports balls Enhance your games with digital physics, using accelerometers, touch screens, GPS, optical tracking devices, and 3D displays Capture 3D sound effects with the OpenAL audio API

本书后续版本
未发行或暂未收录
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