Real-Time Rendering, Fourth Edition读书介绍
类别 | 页数 | 译者 | 网友评分 | 年代 | 出版社 |
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书籍 | 1198页 | 9.8 | 2020 | A K Peters/CRC Press |
定价 | 出版日期 | 最近访问 | 访问指数 |
---|---|---|---|
USD 89.95 | 2020-02-20 … | 2020-03-07 … | 43 |
Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. New to this edition: new chapter on VR and AR as well as expanded coverage of Visual Appearance, Advanced Shading, Global Illumination, and Curves and Curved Surfaces.
作者简介Tomas Akenine-Möller is a professor in computer science with specialization in computer graphics and image processing at the Department of Computer Science, Lund University, Sweden. Over the past years, I've built my own computer graphics group, LUGG (Lund University Graphics Group).
Eric Haines currently works at NVIDIA on interactive ray tracing. He cofounded the Journal of G...
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