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Physically Based Rendering读书介绍

类别 页数 译者 网友评分 年代 出版社
书籍 1042页 9.7 2020 Morgan Kaufmann
定价 出版日期 最近访问 访问指数
USD 103.00 2020-02-20 … 2020-03-06 … 59
主题/类型/题材/标签
CG,Graphics,图形学,Rendering,Physically,计算机图形学,游戏编程,RayTracing,
作者
Matt Pharr      ISBN:9780125531801    原作名/别名:《》
内容和作者简介
Physically Based Rendering摘要

From movies to video games, computer-rendered images are pervasive today. Physically Based Rendering introduces the concepts and theory of photorealistic rendering hand in hand with the source code for a sophisticated renderer. By coupling the discussion of rendering algorithms with their implementations, Matt Pharr and Greg Humphreys are able to reveal many of the details and ...

作者简介

From movies to video games, computer-rendered images are pervasive today. Physically Based Rendering introduces the concepts and theory of photorealistic rendering hand in hand with the source code for a sophisticated renderer. By coupling the discussion of rendering algorithms with their implementations, Matt Pharr and Greg Humphreys are able to reveal many of the details and subtleties of these algorithms. But this book goes further; it also describes the design strategies involved with building real systems—there is much more to writing a good renderer than stringing together a set of fast algorithms. For example, techniques for high-quality antialiasing must be considered from the start, as they have implications throughout the system. The rendering system described in this book is itself highly readable, written in a style called literate programming that mixes text describing the system with the code that implements it. Literate programming gives a gentle introduction to working with programs of this size. This lucid pairing of text and code offers the most complete and in-depth book available for understanding, designing, and building physically realistic rendering systems.

本书后续版本
未发行或暂未收录
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