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Game Programming Patterns读书介绍

类别 页数 译者 网友评分 年代 出版社
书籍 354页 9.6 2020 Genever Benning
定价 出版日期 最近访问 访问指数
USD 39.95 2020-02-20 … 2020-03-04 … 27
主题/类型/题材/标签
游戏编程,设计模式,编程,游戏开发,计算机,游戏,程序设计,programming,
作者
Robert Nystrom      ISBN:9780990582908    原作名/别名:《》
内容和作者简介
Game Programming Patterns摘要

The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need.

You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.

作者简介

Robert Nystrom has programmed professionally for twenty years, about half of which is in games. During his eight years at Electronic Arts, he worked on behemoths like Madden and smaller titles like Henry Hatsworth in the Puzzling Adventure. He's shipped games on the PC, GameCube, PS2, XBox, X360, and DS, but is most proud of the tools and shared libraries he created for others ...

本书后续版本
未发行或暂未收录
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