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Core Techniques and Algorithms in Game Programming读书介绍

类别 页数 译者 网友评分 年代 出版社
书籍 888页 2020 Macmillan Computer Pub
定价 出版日期 最近访问 访问指数
$ 62.14 2020-02-20 … 2020-03-12 … 39
主题/类型/题材/标签
游戏编程,游戏开发,游戏制作,游戏,大学,图书馆,programming,Game,
作者
Sanchez-Crespo, Daniel      ISBN:9780131020092    原作名/别名:《》
内容和作者简介
Core Techniques and Algorithms in Game Programming摘要

To even try to keep pace with the rapid evolution of game development, you need a strong foundation in core programming techniques-not a hefty volume on one narrow topic or one that devotes itself to API-specific implementations. Finally, there's a guide that delivers! As a professor at the Spanish university that offered that country's first master's degree in video game creat...

作者简介

To even try to keep pace with the rapid evolution of game development, you need a strong foundation in core programming techniques-not a hefty volume on one narrow topic or one that devotes itself to API-specific implementations. Finally, there's a guide that delivers! As a professor at the Spanish university that offered that country's first master's degree in video game creation, author Daniel Sanchez-Crespo recognizes that there's a core programming curriculum every game designer should be well versed in-and he's outlined it in these pages! By focusing on time-tested coding techniques-and providing code samples that use C++, and the OpenGL and DirectX APIs-Daniel has produced a guide whose shelf life will extend long beyond the latest industry trend. Code design, data structures, design patterns, AI, scripting engines, 3D pipelines, texture mapping, and more: They're all covered here-in clear, coherent fashion and with a focus on the essentials that will have you referring back to this volume for years to come.

本书后续版本
未发行或暂未收录
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