The Cg Tutorial 新书_图书内容介绍_剧情呢
剧情呢 国产剧 港剧 泰剧

The Cg Tutorial读书介绍

类别 页数 译者 网友评分 年代 出版社
书籍 384页 8.2 2020 Addison-Wesley Professional
定价 出版日期 最近访问 访问指数
USD 59.99 2020-02-20 … 2020-03-13 … 65
主题/类型/题材/标签
cg,GPU,计算机图形学,Shader,Graphics,图形学,游戏开发,openGL,
作者
Randima Fernando      ISBN:9780321194961    原作名/别名:《》
内容和作者简介
The Cg Tutorial摘要

"Cg is the key to unlocking the power of a new generation of programmable graphics hardware. This book is the definitive introduction to Cg, and will be essential for anyone programming high-quality real-time graphics. The Cg Tutorial will teach you to use Cg to create effects never before available for real-time applications." --Larry Gritz, Author of Advanced RenderMan (Morga...

作者简介

"Cg is the key to unlocking the power of a new generation of programmable graphics hardware. This book is the definitive introduction to Cg, and will be essential for anyone programming high-quality real-time graphics. The Cg Tutorial will teach you to use Cg to create effects never before available for real-time applications." --Larry Gritz, Author of Advanced RenderMan (Morgan Kaufmann, 2000) "An important and timely book: Pixel-level procedural textures--animated clouds, fire, water, the whole bag of procedural tricks--finally go from the movie screen to the desktop. Access to computation of this power through a C-like language will usher in an exciting new era for the graphics community." --Ken Perlin, Professor, New York University Cg (C for graphics) is a complete programming environment for the fast creation of special effects and real-time cinematic quality experiences on multiple platforms. By providing a new level of abstraction, Cg lets developers more directly target OpenGL(R), DirectX(R), Windows(R), Linux, Mac OS X(R), and console platforms, such as the Xbox(t), without having to program directly to the graphics hardware assembly language. Cg was developed by NVIDIA(R) Corporation in close collaboration with Microsoft(R) Corporation, and is compatible with both the OpenGL API and Microsoft's HLSL for DirectX 9.0. The Cg Tutorial explains how to implement both basic and advanced techniques for today's programmable GPU architectures. Major topics covered include: *3D transformations * Per-vertex and per-pixel lighting * Skinning and key-frame interpolation * Environment mapping * Bump mapping * Fog * Performance optimization * Projective texturing * Cartoon shading * Compositing The accompanying CD-ROM includes the tools needed to run the sample programs in the book.

本书后续版本
未发行或暂未收录
喜欢读〖The Cg Tutorial〗的人也喜欢:

  • The Art of Watching Films with Tutorial CD-ROM 电影理论,theArtOfWatchingfilms, 2020-02-20 …
  • 唐月辉CG插画作品集 插画,唐月辉,绘本,画集,中国,CG,绘画, 2020-02-20 …
  • Ruby on Rails Tutorial Ruby,IT, 2020-02-20 …
  • CG教程-可编程实时图形权威指南 CG,Shader,图形学,cg教程,计算机,游戏编程,编程,计算机图形学, 2020-02-20 …
  • The Cg Tutorial cg,GPU,计算机图形学,Shader,Graphics,图形学,游戏开发,openGL, 2020-02-20 …
  • STL Tutorial and Reference Guide C++,STL,计算机,C/C++, 2020-02-20 …
  • 极彩色的魔术师:藤原CG插画绘制技法 画集,CG,绘画,日本,绘本,♢教本,色彩,pixiv, 2020-02-20 …
  • Python Tutorial python,编程,Python,计算机,programming,程序设计,编程语言,技术书籍, 2020-02-20 …
  • CG造型基础与创作·入门篇 绘画,CG,美术,绘画理论,艺术,实用, 2020-02-01 …
  • CG造型基础与创作·进阶篇 绘画,CG,美术,绘画理论,设计,艺术,基础, 2020-02-01 …
  • 友情提示

    剧情呢,免费看分享剧情、挑选影视作品、精选好书简介分享。