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Fundamentals of Computer Graphics, Third Edition读书介绍

类别 页数 译者 网友评分 年代 出版社
书籍 804页 8.7 2020 A K Peters/CRC Press
定价 出版日期 最近访问 访问指数
USD 109.95 2020-02-20 … 2020-03-12 … 44
主题/类型/题材/标签
计算机图形学,图形学,Graphics,计算机,计算机图形,游戏开发,编程,教材,
作者
Peter Shirley      ISBN:9781568814698    原作名/别名:《》
内容和作者简介
Fundamentals of Computer Graphics, Third Edition摘要

With contributions by Michael Ashikhmin, Michael Gleicher, Naty Hoffman, Garrett Johnson, Tamara Munzner, Erik Reinhard, Kelvin Sung, William B. Thompson, Peter Willemsen, Brian Wyvill.

The third edition of this widely adopted text gives students a comprehensive, fundamental introduction to computer graphics. The authors present the mathematical foundations of computer graphics with a focus on geometric intuition, allowing the programmer to understand and apply those foundations to the development of efficient code.

--

New in this edition:

* Four new contributed chapters, written by experts in their fields: Implicit Modeling, Computer Graphics in Games, Color, Visualization, including information visualization

* Revised and updated material on the graphics pipeline, reflecting a modern viewpoint organized around programmable shading.

* Expanded treatment of viewing that improves clarity and consistency while unifying viewing in ray tracing and rasterization.

* Improved and expanded coverage of triangle meshes and mesh data structures.

A new organization for the early chapters, which concentrates foundational material at the beginning to increase teaching flexibility.

作者简介

Peter Shirley is a principal research scientist at NVIDIA and an adjunct professor in the School of Computing at the University of Utah. He has held positions at Indiana University and the Program of Computer Graphics at Cornell University.

Steve Marschner is an associate professor in the Computer Science Department and Program of Computer Graphics at Cornell University.

本书后续版本
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