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Geometric Tools for Computer Graphics读书介绍

类别 页数 译者 网友评分 年代 出版社
书籍 1056页 8.6 2020 Morgan Kaufmann
定价 出版日期 最近访问 访问指数
USD 123.00 2020-02-20 … 2020-03-04 … 27
主题/类型/题材/标签
图形学,Graphics,算法,计算机图形学,计算机科学,游戏编程,游戏开发,数学,
作者
Philip Schneider      ISBN:9781558605947    原作名/别名:《》
内容和作者简介
Geometric Tools for Computer Graphics摘要

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Do you spend too much time creating the building blocks of your graphics applications or finding and correcting errors? Geometric Tools for Computer Graphics is an extensive, conveniently organized collection of proven solutions to fundamental problems that you'd rather not solve over and over again, including building primitives, distance calculation, approximati...

作者简介

在线阅读本书

Do you spend too much time creating the building blocks of your graphics applications or finding and correcting errors? Geometric Tools for Computer Graphics is an extensive, conveniently organized collection of proven solutions to fundamental problems that you'd rather not solve over and over again, including building primitives, distance calculation, approximation, containment, decomposition, intersection determination, separation, and more. If you have a mathematics degree, this book will save you time and trouble. If you don't, it will help you achieve things you may feel are out of your reach. Inside, each problem is clearly stated and diagrammed, and the fully detailed solutions are presented in easy-to-understand pseudocode. You also get the mathematics and geometry background needed to make optimal use of the solutions, as well as an abundance of reference material contained in a series of appendices.

* Filled with robust, thoroughly tested solutions that will save you time and help you avoid costly errors. * Covers problems relevant for both 2D and 3D graphics programming. * Presents each problem and solution in stand-alone form allowing you the option of reading only those entries that matter to you. * Provides the math and geometry background you need to understand the solutions and put them to work. * Clearly diagrams each problem and presents solutions in easy-to-understand pseudocode. * Resources associated with the book are available at the companion Web site www.mkp.com/gtcg.

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